![]() ![]() The attached log is from a different run to the above video, but also showing the same problem. Take a tour through the over 30 items of DLC available for Drakengard 3, including Japanese voice over. GPU: Vulkan renderer, not sure exactly which graphics settings were used in this specific example, but I have identical results whether or not I have Write Color Buffers, Strict Rendering Mode, GPU Texture Scaling or Disable Vertex Cache turned on. The official Drakengard 3 Twitter account. Problem is exhibited in both Linux Mint (would need to reboot to find out version) and Windows 10.ĬPU: Preferred SPU threads 1, SPU loop detection disabled, lower SPU thread priority enabled, thread scheduler enabled Tomb Raider is a 2013 action-adventure video game developed by Crystal Dynamics and published by Square Enixs European branch.It is the tenth main game in the Tomb Raider franchise and a reboot of the series, acting as the first instalment in the Survivor trilogy that reconstructs the origins of Lara Croft. I never got bored of NieR, but Automata, man. I've got some recordings from when I had a PS3 available, so I've made a comparison video in the hopes that it's helpful. I finished the first story branch thing of NieR: Automata, but was told there are references to Drakengard 3 in there, and given Automata keeps just.being such a slow game for me, I figure Ill go back and play Drakengard 3 before continuing. There is one issue that hasn't been mentioned: there's some kind of rendering glitch - looks like inverted normals - that's causing a lot of shading weirdness on the final boss. I am generally getting getting better audio when playing on Windows with XAudio2 than on Linux with any choices of audio backend. Game is running quite well in general (except for audio stuttering when fighting more than a handful of enemies as mentioned by others, but I think there's no setting that can alleviate that on an i5 4690k). ![]()
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